Added holster and draw sounds for throwable items

Added holster and draw sounds for throwable items插图

A.R.E.A. is a standalone project based on S.T.A.L.K.E.R. trilogy. The project affects all aspects of the game with no exceptions, improving their quality and diversity. The main goal was to create a more realistic Exclusion Zone, where each trip will be a unique and rough experience.

A.R.E.A.was designed for careful, hasteless and deliberate gameplay, with many aspects to be taken into account during preparation for each trip into the Zone. If you havent played any hardcore games or mods before, you most likely will face difficulties that you are not used to. If this is the case and you prefer more casual gameplay, please refrain from playing this game. This is not an usual stalker modification, it require some patience and skills. Dont rate low the mod just because you doesnt understand the gameplay and its too hard for you or it doesnt fit your expectations, instead of that just pass by, without teaching us how to do a game. If youre sure you want to give it a try, then be ready to test your skills, stalker.

Atmospheric Realistic Expanding Addon(A.R.E.A.) is a standalone project based onCall of Chernobyl. The main goal of the project is to create a more realistic Exclusion Zone taking into account the fact that it is a game, where each trip will be a unique and rough experience.

Project use a custom fork of X-Ray Engine, which provides good stability and performance even on old PCs. A huge number of own ideas and features were developed, which totally changed the gameplay and reflect the authors vision of the Zone. This is a freeplay game, but in general it adheres to the lore of the S.T.A.L.K.E.R. trilogy. In this world, lovers of easy gain and speedrun will feel uncomfortable. The addon was released, but its still updating and enhancing.

The addon is based on Call of Chernobyl 1.5 r7 assets.

The game engine has used some improvements from OpenXRay, xrOxygen, OGSR, SWM and Lex Addon.

Some features and content from Misery 2.1 and MLR 7.2.

Used weapons models from STCoP 3.3 by Gaz1k, STCoM WP 2.8.0.7 by Sasha Tulunzhi, AO 3.1 and TAZ 2.0.

Bad Ammo. It was used as a basis, seriously modified and expanded, own icons.

Itemsoup Addon. (All items have been redesigned, both icons and their parameters, adaptation.

Tent and hand generator models from Roadside Picnic 1.0.

Some artefacts models from Phobos: Artefact Reloaded Mod.

Axebeards Fieldcraft. (Was used as a basis, seriously improved and expanded.)

DRX Dynamic Anomaly 2.1. Functional and balance edits. Added new fields and types of anomalies and changed their spawn.

DRX Questlines 1.25. Functional, balance edits, adaptation.

New scopes textures from Morka 0.4, 0.5. Some grids were edited, some new was added.

New types and models of mutants. Changed their meshes, sounds, textures and settings.

Absolute Nature Redux 1.7d, some textures were used and edited.

Structures Redux 2.5d, some textures were used and edited.

Own unique developments and features:

Full actor body in 1st camera, reworked movement and physical shell support, NPC

Head rotation in 1st and 2nd camera.

Reworked cameras and fully playable 3rd person view.

New character animations and posibilities.

New icons, redesingned UI and HUD. Added

animated buttons in the menu, animated loadscreen and cursor, added buttons sound reaction.

New inventory. Added inventory filters, new slots, scrolling tweaks, right side drop item section, character health window. New concept of weapon slots.

Interaction crafting system. Split items and combine items feature.

New detectors zoom and switch position feature. Added dosimeter with posibility to mute sound.

Skills and perks system with a tab in the PDA.

Reworked tasks system and conditions. NPC say what they want before you take task.

New item ordering system. New economy and trading mechanics.

Currency reward system. Added cash and wallet for sorting money.

Item dampness feature, depending on weather conditions and where is item.

New outfits and weapons dissasembling system, as well as repair.

New functions for unused items, as well as expanding the functionality of old ones.

New power supply system for electrical devices, like: flashlight, smartphones, detectors, NVG, sights, exoskeleton and protoexoskeleton.

New enhanced HUD animations system. Added animations for different actor actions like: mutant skinning, item pickup, mask wipe, items usage, enable torch and NVG, open/close doors, looting bodies, backpack check and others.

New HUD effects, HUD shaking and mask wetting. Added over 14 new HUD mask overlays.

Weapon overheating system and enhanced shooting effects.

Reworked flashlight with posibility to switch modes, with camera inertion, and new textures.

New artifacts and old ones from ShoC.

New mutants, added mice, leshyi, Stronglav and other mutants with proper parts and features.

More than 300 new visuals for stalkers, as well as about 40 new outfits for these visuals.

summer Zone setting. Complete rework of vegetation, gamma, textures and terrains.

Our addon White Power 1.2.1 – Transform the zone in winter settings. A lot of work has been done on the visual and sound component of the addon to convey the winter atmosphere.

Our addon Dark Flora – Transform the zone in autum color. A lot of work has been done on the visual and sound component of the addon to convey a darker atmosphere.

Added environmental sound zones for all locations.

Reworked step manager. Any character or npc movement now has a sound feedback.

Fully reworked sound component of the weaponry using layers system. All sounds were replaced by new one and edited to fit current weapons.

New natural ambient system. Standard day/night music schedule replaced by dynamic ambient patterns what play randomly in a specific area and create a breathtaking atmosphere.

Complete rework of all sound files. Audio were configured to create correct sound smoothness depending on distance, weared outfit or helmet, voice expresion, indoor or outside etc.

Added holster and draw sounds for throwable items, grenades and melee weapons.

Added helicopter explosion sound and car horn feature.

Mysteries of the Zone. Find the Doctor and talk to him to start it.

DRX Questlines. Extended chain tasks.

New types of dynamical quests: package and collector. NPC talk what they want before accepting task.

Disable textures loading in RAM, using GPU memory instead.

Added CFORM, HOM and portals caching, significantly increases game loading speed.

Particles optimisation and reworked play time.

Reworked file system organisation and scripts optimisation.

1. DownloadS.T.A.L.K.E.R. – A.R.E.A. 1.1602 Main Part 1,

2.DownloadS.T.A.L.K.E.R. – A.R.E.A. 1.1602 Main Part 2,

3. DownloadS.T.A.L.K.E.R. – A.R.E.A. 1.1628 Update (19.06.2021),

unpack it in same place, replace all files.

Different vision of the A.R.E.A. developed by Holodilnik (TrueHolodilnik).

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S.T.A.L.K.E.R. – A.R.E.A. 1.1628 Update (19.06.2021) New game required!

S.T.A.L.K.E.R. – A.R.E.A. 1.1602 (26.07.2020) Main Part 2 Download

S.T.A.L.K.E.R. – A.R.E.A. 1.1602 (26.07.2020) Main Part 1 Download

Patch for Holodilniks version. Updated 02.09.2021. Previous patches included.

S.T.A.L.K.E.R. – A.R.E.A. 1.1619 Update (05.03.2021) You can continue your progress on 1.1614 saves and higher, but I recommend to start a new game.

S.T.A.L.K.E.R. – A.R.E.A. 1.1618 Update (25.02.2021) You can continue your progress on 1.1614 saves and higher, but I recommend to start a new game.

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I cant even make it past rostok….the moment I spawn in Garbage I get jumped by 3 bandits and die immediately. This is not challenging this is straight up broken

*if* there is no other way into garbage and those 3 bandits are squating at level transition all the time then it is kinda mean game-design. you can try and wait for the bandits to clear the area as they usually move on after a while. or enter garbage from a different side.

Did you play in 1 life mode ? If no, then why complaining ?

critizing the AI transition zones and or camping near player transition zones is all i read.

Anomaly and Dead Air has same problem and nobody rate them with 1 just because that. I want to say that when it comes to common bugs, especialy old one which nobody cares to fix, all stones are thrown in our garden. This is just not objective.

I got an error related to a .dll file wrap_oal.dll, its says that is not designed to run on Windows or have an error, any idea to fix this?

You have to remove wrap_oal.dll from bin folder or rename it.

You need to install oalinst.exe from your game directory.

Hello, does anyone know where Fanats drug backpack is? I need a rough clue to your location.

There are two threads already in forum for your question.

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